I am hardsurface modeler and concept designer familiar with polygon and subdivision surface modeling, booleans and CAD/NURBS modeling techniques. My focus is functional mechanical design with extreme attention to detail, its accuracy and object scale in 3D space. Prior experience includes working on various types of assets, with particular emphasis on high-end and hero-level fighter jets, weaponry, spaceships, vehicles, aircraft, robots, mechs, and similar. Additionally, i have experience working on hardsurface environments in the sci-fi and fantasy genres.
In-depth knowledge of Maya modeling tools and techniques as well as its technical side for writing various modeling workflows based scripts and troubleshooting using Python. For the last 7+ years I have been very active beta tester for Autodesk Maya where i have suggested and helped in developing workflows mostly for modeling related tools.
Born and raised in Croatia, I moved to Montreal (Canada) around 7 years ago to work as a modeler and concept designer on feature films.
Always open for any option anytime and anywhere in the world.
Main area of focus as hard surface modeling, environment modeling, concept design and TD on the side.
Atomic Fiction studio goes under Method Studios wing so basically the name changes but i keep on working on the same place doing same things which include mostly hard surface modeling and side technical work on various modeling related scripts for Autodesk Maya using MEL or/and Python.
Primarily hard surface modeler on feature films but when not modeling then mostly writing various modeling related scripts for Maya using MEL or/and Python.
Concept/Props design for BossKey IP - LawBreakers
Futuristic UI and HUD/GUI type of presets for Autodesk Maya
> Preview > https://vimeo.com/163408494
Product design, 3D modeling and visualization.