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Klaudio Ladavac
Klaudio Ladavac
Hard Suface Modeler / Concept Design
Montreal, Canada

Summary

I am hardsurface modeler and concept designer familiar with polygon and subdivision surface modeling, booleans and CAD/NURBS modeling techniques. My focus is functional mechanical design with extreme attention to detail, its accuracy and object scale in 3D space. Prior experience includes working on various types of assets, with particular emphasis on high-end and hero-level fighter jets, weaponry, spaceships, vehicles, aircraft, robots, mechs, and similar. Additionally, i have experience working on hardsurface environments in the sci-fi and fantasy genres.

In-depth knowledge of Maya modeling tools and techniques as well as its technical side for writing various modeling workflows based scripts and troubleshooting using Python. For the last 7+ years I have been very active beta tester for Autodesk Maya where i have suggested and helped in developing workflows mostly for modeling related tools.

Born and raised in Croatia, I moved to Montreal (Canada) around 7 years ago to work as a modeler and concept designer on feature films.

Always open for any option anytime and anywhere in the world.

Skills

3D ModelingProduct DesignEnvironment DesignConcept DesignHard Surface ModelingIndustrial DesignPython / MEL scripting

Software proficiency

Maya
Maya
V-Ray
V-Ray
Photoshop
Photoshop
ZBrush
ZBrush
Python
Python

Productions

    • Movie
      Superman
    • Year
      2025
    • Role
      Hardsurface and environment modeling
    • Company
      Framestore
    • Movie
      Beetlejuice 2
    • Year
      2024
    • Role
      Environment modeling
    • Company
      Framestore
    • Movie
      Rebel Moon – A Child of Fire
    • Year
      2023
    • Role
      Hardsurface modeler, Concept Art
    • Company
      Framestore
    • TV Production
      LOTR: The Rings Of Power
    • Year
      2022
    • Role
      Concept Design, Hardsurface and Environment Modeler
    • Company
      Method Studios
    • Movie
      Top Gun: Maverick
    • Year
      2022
    • Role
      Hard Surface Modeler, Concept Design
    • Company
      Method Studios
    • Movie
      Guardians Of The Galaxy, Vol.3
    • Year
      2023
    • Role
      Concept Design, Hardsurface Modeler
    • Company
      Framestore
    • Movie
      THOR: Love and Thunder
    • Year
      2022
    • Role
      Concept Artist, Hardsurface modeler
    • Company
      Method Studios
    • TV Production
      MS. MARVEL - season 1
    • Year
      2022
    • Role
      Hardsurface modeler, Environment modeler
    • Company
      Method Studios
    • TV Production
      LOKI - season 1
    • Year
      2021
    • Role
      Hard Surface/Environment Modeler
    • Company
      Method Studios
    • TV Production
      For All Mankind - season 2
    • Year
      2021
    • Role
      Concept Design, Hard Surface Modeler
    • Company
      Method Studios
    • Movie
      Wonder Woman 1984
    • Year
      2020
    • Role
      Hard Surface Modeler
    • Company
      Method Studios
    • Movie
      Bloodshot
    • Year
      2020
    • Role
      Hard Surface Modeler, Concept Design
    • Company
      Method Studios
    • Video Game
      LawBreakers
    • Year
      2017
    • Role
      Freelance Concept Designer
    • Company
      Boss Key Productions Inc

Experience

  • Hard Surface Modeler at Framestore
    Montreal, Canada
    March 2022 - Present

    Main area of focus as hard surface modeling, environment modeling, concept design and TD on the side.

  • Modeler at Method Studios
    Montreal, Canada
    September 2019 - March 2022

    Atomic Fiction studio goes under Method Studios wing so basically the name changes but i keep on working on the same place doing same things which include mostly hard surface modeling and side technical work on various modeling related scripts for Autodesk Maya using MEL or/and Python.

  • Modeler at Atomic Fiction
    Montreal, Canada
    September 2018 - September 2019

    Primarily hard surface modeler on feature films but when not modeling then mostly writing various modeling related scripts for Maya using MEL or/and Python.

  • Freelance Concept Designer at Boss Key Productions Inc
    June 2016 - July 2016

    Concept/Props design for BossKey IP - LawBreakers

  • Freelance Motion Graphic Designer at Autodesk
    January 2016 - March 2016

    Futuristic UI and HUD/GUI type of presets for Autodesk Maya

    > Preview > https://vimeo.com/163408494

  • Freelance Concept Designer at TWELVE
    June 2013 - March 2016

    Product design, 3D modeling and visualization.